Free Fire 2018: reminisce about the most infamous bugs of old FF

Reminisce about the most notorious bugs of old Free Fire: Factory, ice, portal, flying car, walls, pixel, and glitches that marked the era of FF 2018.

Free Fire 2018: reminisce about the most infamous bugs of old FF

By Ronny Rolim


The Free Fire 2018 was marked by its classic gameplay, the classic Bermuda map, and a phase when the game still had bugs that seem unbelievable today. Some bugs became memes, others provided real advantages in matches, and many are remembered by those who experienced the era of old FF.

Before recalling the most notorious bugs, it's also worth checking out our complete guide to Free Fire 2018, which includes details about the old APK, the classic version, snow Christmas, and everything that has changed in the game since that time.

The list below gathers famous glitches from the old Free Fire era and later updates that maintained this chaotic spirit: Factory bugs, ice, portal, wall, flying car, pixel, and even a chair that trapped players.

Important: not all of the bugs listed below occurred exactly in 2018. Some became famous during the phase of old Free Fire, remembered by the community as the era of FF 2018 or classic FF.

Factory Bug: climbing to the top of the factory

Factory Bug in old Free Fire to climb to the top of the factory
The Factory bug allowed players to climb to the top of the structure using a car and a crate, creating an absurd advantage on the map.

One of the most remembered bugs of old Free Fire was the Factory bug. Players would use a car and a crate in a specific position below the factory to be launched or teleported up the structure.

The bug became famous because the Factory was already one of the most contested spots on Bermuda. Those who could climb to the top gained a privileged view, could surprise enemies, and even turn the area into a punch trading spot. For many veterans, this is one of the most symbolic bugs from the classic phase of the game.

Ice Bug: passing through walls and objects

Ice Bug in old Free Fire passing through walls and objects
The ice wall was once used in collision glitches to pass through structures, fences, and objects on the map.

The ice wall has always been one of the most important items in Free Fire, but in some versions, it also became a source of bugs. Players discovered ways to position the ice at specific angles to pass through objects, fences, and even walls.

This type of glitch was extremely unfair because it allowed players to escape impossible situations, invade closed areas, or catch unsuspecting enemies. Instead of just being a defense mechanism, the ice became a tool to break the map's logic.

Mine on Ice Bug

Another famous bug involved the combination of a landmine with the ice wall. The player would place the mine on the ice, and after the wall was destroyed, the trap could remain floating or positioned strangely in the air.

This was a perfect bug for trolling, but it could also eliminate unsuspecting players. Because the mine wasn't in the expected spot, many enemies would pass by without noticing and get surprised.

Stuck in the Window Bug

Stuck in the window bug in old Free Fire
The window bug would lock the character in strange positions and became a meme among veteran players.

Among the funniest bugs of old Free Fire was getting stuck in a window. When parachuting, jumping, or trying to cross certain structures, the character could get stuck with its body caught in the collision of the house.

Despite providing hilarious moments, the bug could also ruin matches. The player would be exposed, unable to move properly, while any nearby enemy could finish them off without difficulty.

Passing Through Walls Bug

Collision glitches have always been common in online games, and in old Free Fire, it was no different. In some versions, players could pass through walls, enter closed buildings, or position themselves in areas where the map normally didn't allow.

This type of bug was dangerous because it completely changed the balance of the match. Those who used the glitch could hide, escape confrontations, or attack from points where the opponent would never expect.

Back Jump: the backward jump that confused enemies

The back jump was a movement used by players to confuse enemy aim. Although it wasn't always treated as a pure bug, it became associated with the most broken and experimental phase of old Free Fire.

In close combat, any unexpected movement made a difference. Thus, techniques like this became an advantage in exchanges, especially at a time when movement was more clunky and less refined than in current versions.

Grenade Launcher Bullets Passing Through Walls

One of the most notorious bugs involved grenade launcher shots passing through walls. In some situations, players could inflict damage without exposing their bodies from cover.

This was extremely unfair because it eliminated the risk of confrontation. The opponent would receive high damage without understanding exactly where the shot came from. In competitive matches, such a glitch could decide an entire confrontation.

Flying Car in Free Fire

Few bugs were as bizarre as the flying car. In certain situations, vehicles like the Jeep or Saveiro lost all sense of physics and began to rise, spin, or fly through the map.

Besides being funny, the bug could provide a privileged view of Bermuda and create impossible situations to replicate normally. It was the kind of glitch that made old Free Fire feel unpredictable with each match.

McLaren Passing Through Ice

McLaren Bug passing through ice wall in Free Fire
The McLaren has appeared in bugs involving collision with ice walls and objects on the map.

With the introduction of special vehicles and more elaborate skins, new bugs also emerged. One of the most discussed involved the McLaren passing through ice walls or ignoring collisions in certain situations.

This bug drew attention because it combined speed, impact, and collision flaws. Instead of stopping on the ice, the vehicle could pass through the barrier and surprise those thought they were protected.

Glider Bug

The glider also had its chaotic moments. In some versions, players reported glitches when landing, gliding, or interacting with structures, resulting in strange movements and unexpected positions.

Since mobility has always been a decisive factor in Free Fire, any bug involving the glider could turn into an advantage. Arriving early, escaping a dangerous area, or landing in an unusual spot was enough to change the course of the match.

Pixel Bug: shooting without exposing the body

The pixel bug was one of the most irritating flaws for those on the other side. In certain positions, players could aim and shoot through a minimal gap, without clearly exposing their body.

In practice, it seemed that the shot came from inside the wall or from an impossible point. It was a significant advantage for those who knew the right pixels of the map and could exploit walls, corners, and obstacles.

Throne or Chair Bug

The throne bug, also remembered as the chair bug, occurred when the player interacted with specific objects on the map and got stuck. In some reports, the problem arose when using the inhaler while sitting, causing the exit button to disappear.

It wasn't necessarily the most advantageous bug, but it was one of the most frustrating. The player could end up stuck without being able to return to the match normally, becoming an easy target or simply losing the game due to a scenery flaw.

Do these bugs still work in current Free Fire?

Most of these bugs have been fixed by Garena over the years. The current Free Fire has more complex maps, better validation systems, frequent fixes, and a structure very different from the phase remembered as FF 2018.

Even so, nostalgia remains strong. Many players remember not just the balanced matches or the Booyahs, but also those moments of chaos that made every update feel like a new discovery.

What do these bugs reveal about old Free Fire

The bugs of old Free Fire are part of the community's memory. They were annoying, unfair, and often outrageous, but they also created stories that veteran players continue to tell years later.

The era of Free Fire 2018 was marked precisely by this mix of simplicity, improvisation, classic maps, and bizarre flaws. To understand better how the game was during that time, check out the complete guide on Free Fire 2018.

Summary: Factory, ice, portal, flying car, pixel, wall, and chair are some of the most remembered bugs from the old Free Fire phase. Many have been fixed, but they remain alive in the memory of those who played classic FF.

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